
Though the plot is a bit muddled at times, the strength of Chemicus lies in its ingenious chemistry-oriented puzzles. To do this, players must use the information on the knowledge chips, create maps of Chemicus, collect and manipulate objects, and apply their knowledge of chemistry to the production of new substances.Īs they solve puzzles successfully, students are rewarded with animations or with a video communication from Richard.

Success in this game depends on getting the city's energy systems back up and running, fixing broken machinery, and manufacturing substances needed for survival of the realm. For example, players collect "knowledge chips," which cover such topics as substances and their properties, to use as references. Without an energy source, the infrastructure of Chemicus is breaking down, and its inhabitants are holding Richard hostage until players can fix the damage.Īs in any role-playing game, players are asked to explore Chemicus, finding and using certain tools to restore order in the realm. In this intriguing, Myst-style role-playing game-the sequel to Tivola's Physicus-a chemistry buff named Richard has been wrongly accused of taking the molecule that provides the parallel world of Chemicus with energy. While the sounds and colors of Even More Contraptions are geared toward an elementary school audience, the unique challenges and opportunity for exploration make the game challenging for middle and even high school students.Ĭhemicus: Journey to the Other Side (Viva Media/Tivola) Players can also alter gravity and change air pressure to simulate conditions in outer space.

Additional options include re-do, save, and activity tracking.Īs players become more comfortable with the game, they can design and conduct their own thought experiments by programming certain parts to behave contrary to known laws of physics. Once students have completed a puzzle, the "Professor" narrator congratulates them, and they are rewarded with a round of applause.
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For example, in the tutorial Aladdin's Fire, players are shown how to light two different Aladdin's lamps usingĪ ball, flashlight, magnifying glass, ramp, candle, and tower. Because many of the puzzles have multiple possible solutions, ingenuity and creativity are encouraged.Īn optional tutorial shows the process for creating successful contraptions and helps players develop the skills to move on through four levels of play, from easy to expert.


Students must use the given materials, which might include such items as tipsy-trailers, ropes, or pulleys, to construct a simple machine that achieves the goal.
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Each puzzle presents the user with a number of parts and dictates a simple task, such as lighting a lamp, shooting off a series of strategically placed rockets, or getting a number of bouncing balls into the same box. Players take on the role of inventors out to earn a degree in "Contraptology" by solving unique puzzles. The latest in Sierra's Incredible Machine series, Even More Contraptions provides a new set of Rube Goldberg-style puzzles that challenge kids' engineering skills.
